I started my internship at Microsoft as a Research Science Intern in Redmond, WA. During the internship I built a system for creating real-time, animatable, photorealistic avatars from a single image or short video — work that became the GASP paper, accepted to CVPR 2025. I led a team of 10+ researchers and engineers, and the work resulted in a filed patent. I also contributed to a colleague’s project on using LLMs to reason over scene graphs, which has since been accepted to ICLR 2026 as Schema-Guided Scene-Graph Reasoning.